In an earlier post, I looked at the gamification of politics. This is the idea that politics (particularly in the US) is acquiring a “gamified structure” as our human sense-making impulses, overloaded by an “unending deluge of information” online, correlate all the content fed to us via social media compulsion loops (e.g. “likes” and their associated dopamine release) into conspiratorial meta-narratives, leading to growing political polarisation and radicalisation.
QAnon is held up as the purest example of this phenomenon, though some argue the trend has now spread across American politics more broadly.
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